A Steampunk survival game set in a devastated world where you must explore to survive the harsh desert conditions of this steampunk driven world. In this project my responsibility was mainly around developing the AI in the game and extensive QA Testing and bugfixing. This project ended up winning the Gamer's Choice Award at the Swedish Game Awards 2025 and was also honorably nominated for Best Technology.
C++
Miro
Perforce
SUBOPTIMAL is a co-op adventure where you and your crew pilot a submarine with intentionally bad controls which makes for a fun and silly friend slop game. With this project we won three categories at GameTown out of five.
C++
Miro
Perforce
A 2D based Game engine made from scratch using open source libraries. It has an Entity Component System along with Custom Logging Macros and Lua Scripting. Made to be easy for begineers and new developers to get started with making simple 2D games
C++
C
Lua
Github
Visual Studio
OpenGL
My own Vulkan based Game Engine as a side passion project for the sake of learning how to make some more features that openGL doesn't have access to such as dynamic rendering and layer management
C++
C
Github
Visual Studio
Vulkan
A 4-6 Coop mining game where you work as a group to excavate gems and mineral in order to progress in the game. In this project i have been contracted as gameplay programmer and network programmer. Along with continuing with developing our PCG Generator
C++
Miro
This was a work sample sent to me by another studio who wanted to with rigging up their spider model with procedural movement, it took a while but i eventually got it working.
C++
Github
A Repository which I was working on with a friend when I was starting to get into learning the win32 api by learning how to multithread in the C language. The program is a counter that starts from 1 to 1000000.
C
Github
Visual Studio
A Project that I worked on while attending a program in web development where we were tasked with making a parking application in C# and getting used to programming in C#.
Visual Studio
Github
I'm always open to discussing new projects, creative ideas, or opportunities to be part of an ambitious vision. Feel free to reach out.
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